Rosa Pons-Cerdà is a nomad professional, moving in a variety of fields: interdisciplinarity is natural to her. With a background in the audio-visual field she is professed in writing, designing, producing and directing documentaries and other media products. She has been the initiator and manager of the dobleCLICK student’s Festival; the coordinator of an international educational project; the passionate teacher of Media and Communication stepping into game design for improving her classes… She has a master’s degree in Screenwriting and is for sure in the process of designing something new.

Lenno Verhoog strongly believes in positive motivational approach and effective, practical use of didactics. He holds a master’s degree in Education with a focus on Ludodidactics (informal learning through play).

Previously Lenno has been associated with the V2_lab as a media designer, where he contributed to a wide range of projects concerning data visualisation, interactive tools and online applications. Gradually he became involved in education and shifted his attention to pedagogy and didactics in international settings and at Utrecht University of the Arts a.o.

Our Magic Circle

We believe that people are always willing to learn; that the right challenges lead to hard fun, to the joy of failure and the urge to have another go at it; and ultimately …to success. We believe that we can all contribute and be meaningful. Collaboration is key. Growth too. Whether it is in your organisation, in a school system or in another social construct. We know we are many.

And thus:

We make full use of our creative and educational background when developing courses and games. Every little thing we do is magic? Well, at least each creative action, every step, counts.

We put faith in a new world: in eco-system economies, in person centered education, and in well-being for all. Every breath we take matters, every convention we break too.

A bit of our background

Our experience at higher education institutions, plus game theory and game design principles, are our source of inspiration for creating learning experiences and games. Working as lecturers, we discovered first hand the contradictions between and old 19 century based school system and the nowadays social needs and market demands. So, what could be do? We felt responsible in our teacher’s position. It was a natural step to question, search and work on new methodologies to finally encounter the advantages of play.
A playful attitude ensures an active commitment. While playing, decision making goes faster partly because there is a clear purpose. The fear to perform is almost nonexistent thanks to the magic circle delivered by the game. Why don’t apply these principles to lecturing and ensure a good attitude towards learning and a faster immersion in creative thinking?


Our Researches

Learning through Playful Experiences,  achieving conscious competence in reading and applying visual language.

This research paper is a partial result of the final exam project (Master of education in Arts, HKU 2016). It’s a nice one, where magic circles and epistemic frameworks pass by to explain the bright future for education .

In order to achieve a solid knowledge transfer on visual grammar we started a practice-based research project. The paper accompanying the VLC-game explores the combination of game design and education in order to investigate how to enlarge the student’s competence. Even though the topic is visual communication (being the most important language of visual-media designers), the focus of the research is on Ludodidactics.

We find it socially significant to devote our profession towards learning activities that provide a longer lasting impact and help students becoming motivated to learn.  Cobbling together elements from the studies on Constructive, Self-Regulated, Situated, and Collaborative Learning we found that students can change from passive learners – who absorb concepts and facts (“routine expertise”) – to active learners that have an inquiry-based attitude (“adaptive expertise”). When explaining about design theory or art history for instance, students showed difficulties connecting it with their own work. The fact that lecturing often lacks hands-on experience, does not help the knowledge transfer, certainly not for students who are practice-orientated. Our purpose is to help them, by developing  playful, hands-on experiences. In this case: the VLC-game.
See the full research paper at Researchgate or download it from our site with the button below.

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La producció d’adaptacions televisives d’obres literàries a TELEVISIÓ DE CATALUNYA (1983-2008)

Master thesis (2009, catalan): “La producció d’adaptacions televisives d’obres literàries a TELEVISIÓ DE CATALUNYA (1983-2008)/ ”The production of Literature Adaptations from the national broadcaster TELEVISIÓ DE CATALUNYA (1983-2008)”.

Doctoral Thesis (unfinished): a Narrative Inquiry Research about the literary adaptations in the catalan national broadcaster. “Literature adaptation to the television medium: creative process and decision making in script development” (“L’adaptació literària al mitjà televisiu: procés creatiu i presa de decisions en el desenvolupament del guió”).

Llegiu o descarregueu

Because of the awareness of being together on this planet we often choose Creative Commons instead of Copyright. We labour under the idea of collaboration as the best way to achieve the best outcomes. Especially for the  educational projects and products.  That’s why our courses and research are all to be found under a creative commons 4.0 license.

The príncep Perdut  (Lost Prince) is  a copyright (C) product for now.Registered at CRS under no. 6055044301