At the moment you find us playing with opposites that need each other: visual language vs body language, images vs touch, eyes vs skin. We are busy designing for educating our eyes, our hands and our infinite players spirit.

Our experience as designers and at higher education institutions, plus game theory and game design principles, are our source of inspiration for creating learning experiences and games.

Working as lecturers we discovered first hand the contradictions between and old 19th century based school system and the nowadays social needs and professional challenges. So, what could we do? We felt responsible, it was natural to question, search and work on new methodologies to finally choose the advantages of play.

A playful attitude ensures an active commitment. While playing, decision making goes faster partly because there is a clear purpose. The fear to perform is almost nonexistent thanks to the magic circle delivered by the game. Why don’t apply these principles and ensure a positive attitude and a faster immersion in creative thinking?

Rosa Pons-Cerdà is an interdisciplinary writer, media and games content designer. Her studies cover a range of disciplines: graduate in Philology at the Universitat Autònoma de Barcelona (1994), in Media at Escola de Mitjans Audiovisuals de Barcelona (1995), postgraduate degree in Actor’s Direction (2002) and master in Writing for Cinema and Television (2008), at Universitat Ramon Llull, Barcelona.

She has found international training workshops and festivals; has created and directed over twenty documentaries and reports; and has been teaching and researching at institutions like Universitat de Vic-Universitat Central de Catalunya (2005-2016). Rosa has worked at academic innovation groups concerning the use of TIC tools in education (CIFE-GI and AQUID, 2009-2013).

Lenno Verhoog 

Besides being a course leader at Image & Media Technology at HKU-Media, Lenno Verhoog is a researcher in Creative Practices. He actively contributes to the education of reflective practitioners and of designerly ways of thinking with a special focus on interactive narrative design and visual literacy.

Previously Lenno studied applied arts at WDKA (Ba,1999) and worked at V2_lab as a media designer, where he contributed to a wide range of projects on data visualisation; interactive intstallations; online applications; and the Dutch Electronic Art Festival (DEAF). In 2016 he successfully finished the master Education in Arts (MEd) with a practice-based research project on Playful Learning Experiences.

Our Magic Circle

We believe that people are always willing to learn; that the right challenges lead to hard fun, to the joy of failure and the urge to have another go at it; and ultimately …to success. We believe that we can all contribute and be meaningful. Collaboration is key. Growth too. Whether it is in your organisation, in a school system or in another social construct. We know we are many.

And thus:

We make full use of our creative and educational background when developing courses and games. Every little thing we do is magic? Well, at least each creative action, every step, counts.

We put faith in a new world: in eco-system economies, in person centered education, and in well-being for all. Every breath we take matters, every convention we break too.


Our Researches

Learning through Playful Experiences,  achieving conscious competence in reading and applying visual language.

This research paper is a partial result of the final exam project (Master of education in Arts, HKU 2016). It’s a nice one, where magic circles and epistemic frameworks pass by to explain the bright future for education .

In order to achieve a solid knowledge transfer on visual grammar we started a practice-based research project. The paper accompanying the VLC-game explores the combination of game design and education in order to investigate how to enlarge the student’s competence. Even though the topic is visual communication (being the most important language of visual-media designers), the focus of the research is on Ludodidactics.

We find it socially significant to devote our profession towards learning activities that provide a longer lasting impact and help students becoming motivated to learn.  Cobbling together elements from the studies on Constructive, Self-Regulated, Situated, and Collaborative Learning we found that students can change from passive learners – who absorb concepts and facts (“routine expertise”) – to active learners that have an inquiry-based attitude (“adaptive expertise”). When explaining about design theory or art history for instance, students showed difficulties connecting it with their own work. The fact that lecturing often lacks hands-on experience, does not help the knowledge transfer, certainly not for students who are practice-orientated. Our purpose is to help them, by developing  playful, hands-on experiences. In this case: the VLC-game.
See the full research paper at Researchgate or download it from our site with the button below.

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La producció d’adaptacions televisives d’obres literàries a TELEVISIÓ DE CATALUNYA (1983-2008)

Master thesis (2009, catalan): “La producció d’adaptacions televisives d’obres literàries a TELEVISIÓ DE CATALUNYA (1983-2008)/ ”The production of Literature Adaptations from the national broadcaster TELEVISIÓ DE CATALUNYA (1983-2008)”.

Doctoral Thesis (unfinished): a Narrative Inquiry Research about the literary adaptations in the catalan national broadcaster. “Literature adaptation to the television medium: creative process and decision making in script development” (“L’adaptació literària al mitjà televisiu: procés creatiu i presa de decisions en el desenvolupament del guió”).

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Because of the awareness of being together on this planet we often choose Creative Commons instead of Copyright. We labour under the idea of collaboration as the best way to achieve the best outcomes. Especially for the  educational projects and products.  That’s why our courses and research are all to be found under a creative commons 4.0 license.

The príncep Perdut  (Lost Prince) is  a copyright (C) product for now.Registered at CRS under no. 6055044301