This page is an archive of our practices as educators.

At this moment we are working with the goal to design a series of experiences based on what we believe are the skills needed to face the 21st century challenges: creativity, visual literacy, critical thinking, self-disclosure and self-reflection, context awareness... with a play ethic as a central methodology.

Composing imagesSaveSave

A game based workshop for learning and practicing the application of the principles on visual grammar. Participants use the game My Photography Toolbox to analyse existing pictures and to create their own photographs.
This activating method is an eye-opener in visual literacy for both the novice and the practitioner.

MAIN GOAL:
to learn and apply the principles of visual language.
COMPETENCES:
Be able to read images correctly. Argue on visual works based on the underlying theory. Make meaningful pictures with control on the meaning.
ADDRESSED TO:
Photography students and Design students in general.
Secondary Education:
we tailor make the workshop adapted to the competences and the credits.
Design professionals:
a 3 hour workshop on how to use the cards as a tool kit to design visuals.
FORMAT:
3 to 12 hours

Ctrl_SPACE

Pressure Cook workshop on your relation to the public space.
Through various design methods and field research the participant observes and participates on her environment to create a social intervention from a designer's point of view.How to make full use of your context and how to contribute to this very same surroundings? are the main questions addressed.

GOAL:
Create a meaningful social design.Be aware of how you can influence the future.
COMPETENCES:
be able to analyze the context you are in and to design with a grounded perspective.
ADDRESSED TO:
design students and designers interested in active, participatory projects.
FORMAT:
30 to 60 hours.

Eyes and Shots: Creating Visual SuspenseSave

A technique to turn words into images in search of multiple literary meanings.
The workshop is based on: deep script reading and analysis; planning shots with vectors and directing actors.

GOAL:
Direct, plan and shoot a scene in which the subtext is displayed and is understood by a broad audience.The outcome is a visual plan with shots and vectors, and the resulting produced and edited scene.
COMPETENCES:
Be able to communicate the tension and the subtext in the script.
ADDRESSED TO:
Film and audiovisual students.
FORMAT: 26 to 30 hours
3 hours theory, 3 hours reading and analyzing, 6 hours planning and preparation, 4 hours rehearsal,3 hours shooting,4 hours editing, 3 hours screening and consclusions.

Self-disclosure Documentary

What insights can you give about your world? What stories that matter? What images that touch? Self awareness, critical thinking + different documentary styles and authors are used for the decision making of the students about the film they are ready to write.

GOAL:
To achieve a method for developing meaningful contextualized ideas and designing low-cost production processes while finding out what kind of filmaker you are.
COMPETENCES:
Be able to script original content.
Be able to find the right form of expression to communicate with your audiennce.
ADDRESSED TO:
Film and audiovisual students.
FORMAT:
30 hours

Think of your Audience: Pitching & Presenting

Pressure Cook Course on how to prepare and construct a convincing presentation. In this workshop participants learn how to describe and show their concepts. By using the ‘concept-format’ they explore each part of their idea in order to re-construct the design and the research into a mind blowing presentation.

GOAL:
Finding your best and personal way of expression (visual, oral, gestual...). Learning how to structure your ideas with the right concepts.
COMPETENCES:
Good communication skills in a public setting
ADRESSED TO:
All types of students, designers and professionals.
FORMAT:
3 hours
Short pitch by the lecturer, discussion, funny examples, main priciples, role play, 1 minute pitch by the attendants.

TEAM UP!

A playful effective activity for group cohesion. Designed to help group members know each other and connect in an open way. The sensory friendly game Lost Prince by PonsVerhoog is the tool for introducing each other or changing group dynamics.

GOAL:
The game can be used to improve radars and listening skills, acquire confidence, release tension, obtain new perspectives, eliminate prejudices, practice fast and grounded decision-making. After the game play, the group is directed to analyse, compare and reflect on the experience.
COMPETENCES:
Social and interpersonal skills
ADRESSED TO:
Students at all levels, employees, sport teams...
FORMAT:
2 to 3 hours
Role playing, analysis, feedback session.
Publics and Formats
Companies & Institutions: 1 hour activity + 2 hour extended workshop for groups of 8 members minimum.
Children, Young Adult and Adult Schools: a 2 hour activity for groups up to 26 members.

Save

Basic tools for screen-writing

While learning the broad origins of ideas, the concepts of originality, intertextuality, adaptation, interpretation and recycling, the students open their minds to the fact that there are many techniques to come up with ideas. Developing them with narrative or expressive purposes is a harder work. Students use a customized deck of cards to learn how to deconstruct a number of creative processes and experiment some by themselves.

Outcome: a structured document with the basic story for a film.

GOAL:
Practicing the basic topics on screen writing by freely combining elements.
COMPETENCES:
Being able to find your own voice and storytelling style
ADRESSED TO:
Audiovisual and Film students
FORMAT:
Around 30 hours
Can be customized to the type of students.

Critical Response

CRITICAL RESPONSE

When was the last time that you had an idea and you had such good feedback that allowed you to implement it?

In a world in which the gesture of a click entitles us as voters and the same action towards what we publish gives us more or less presence/ importance, giving a reflected-critical response is more and more scarce.

This workshop trains the participants to ground and organize their impressions and thoughts in structured way, with a clear purpose, a proper style always based on the status of the work and on the idea of helping the creator to gain new perspectives.

GOAL: Learn how to give proper feedback.

COMPETENCES: Understand a maker’s purpose and contribute with a critical response.

ADDRESSED TO: Makers and designers, journalists and professionals interested in writing reviews.

FORMAT: 10 hours.

2 hour theory, 2 hour fast creation activity and analysis, 2 hour screening and debate, 1 hour tool presentation, 3 hour pitches preparation, presentations, use of the tool and conclusions.

Read more on our post: http://ponsverhoog.org/feedback/

Contact us for information about prices and agreements

HKU Utrecht University of the Arts; UVIC-UCC Universitat de Vic-Universitat Central de Catalunya, Barcelona (Spain); WDKA Willem De Kooning Academy, Rotterdam; ERAM Escola Universitària de Realització Audiovisual i Multimèdia, Girona (Spain); Srishti School of Art, Design and Technology, Bangalore (India);  MPLAB Liepaja University (Latvia); TAMK Tampere University of Applied Studies (Finland); George Brown College, Toronto (Canada).